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Rhete

Age/Gender: 27, Male
Location: New Hampshire

New game coming in about a year!

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All Flash Reviews

285 Reviews | 15 w/ Responses

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Score: 6
Raider: Episode 2

"I gave up"

submission: Raider: Episode 2
date: September 3, 2009

I wanted to see this through to the end like I did episode 1, but 33 minutes in I was forced to quit, after seeing 9 or so vines in a row, with spikes between them, above a pit of lava. I shouldn't have to deal with 1 hit kill crap like that on beginner, and it was a bit disappointing to see a brick wall like that after getting through so much.

One big problem I noticed was that even though it's only the second level, you seem to have already run out of ideas. This level didn't really introduce anything new, and just focused on dodging spikes the entire time. The enemies felt like more of a formality than anything else, they were just standing in your way to give you an excuse to press the S or D key a few times before going back to dodging spikes. Even the tutorial had better use of enemies with the sole laser turret. The only enemies in the stage itself of any note were the ghost things, which also happen to be immune to attacks, so they may as well be floating spike blocks.

I would like to see a better balance between platforming and combat, though that may be hard since the combat controls are pretty stiff. Why can't you move on the ground when attacking? It's pretty strange given that you can still jump and move in the air while attacking, so you can just bounce around everywhere while firing the laser anyways. I don't expect you to change the engine in the middle of a series like this, but maybe our hero could receive a combat upgrade power-up or something...

The reason I mention combat so much is because there are only so many ways you can make the player dodge spikes before it gets old, and this level definitely pushed that boundary as far as I think it will go. After constantly jumping between ladders, abusing gravity by jumping into a ceiling, or falling down pits onto spikes, it gets a bit repetitive, and I'm wondering if you plan on making the remaining levels like this as well. I'm still looking forward to the next one, I just hope you focus more on combat and timing obstacles, and less on pixel perfect jumps determined by how long you press the A key.

September 3, 2009

Author's Response:

This seems to be a matter of preference for some people...

I for one find *combat* tiring and dull, but jumping around trying to find my way past obstacles - even if they're the same obstacles, just in a different order - far more appealing. I like games like Tomb Raider, for example, where the enemies were rare and dull to 'fight', and the main focus was jumping around very much the same obstacles in different layouts...

So this game is designed with my own preferences in mind, apparently. I suppose I made what I like, I made a game I'd want to play myself.
It's unfortunate that my preferences don't match up with everyone's, but oh well. I notice enough combat-focused games around and didn't really see the need to add yet another to the mix.

Episodes 1 and 2 were made basically at the same time, before I decided to release the levels as separate games, which is why there's not much of interest in this one compared to the first. It seemed easier to get away with when they were both levels of the same game/file.
Episode 3, which I've made most of, has more variety in its obstacles (I don't know about combat though; as I say, this isn't meant to be a combat-focused game; you have no advanced weapons for a reason).

Anyway, uh, I'll keep feedback like this in mind for future games, if not necessarily for future instalments of this particular series...

Thank you for taking the time to write a detailed review anyway.

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Score: 10
"We're Starfox!"

"Fantastic"

submission: "We're Starfox!"
date: June 16, 2009

Having been a huge fan of Starfox back in the day, I couldn't help but smile throughout this entire movie. Great job managing to string together all those quotes into an actual plot.

June 16, 2009

Author's Response:

That was pretty difficult. More so than I expected.

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Score: 0
The Hentai Gallery '08

"Pathetic"

date: August 11, 2008

Blatantly against Newgrounds rules (porn slideshow) and somehow gets a 3.5 score... this should've been whistled

August 12, 2008

Author's Response:

Actually it is against the rules to have a slide show without interactive features. This has interactive features. So don't try and catch me out with the legal shit sherlock, I read the rules before posting this.

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Score: 8
Dual

"Good game, poor execution"

submission: Dual
date: July 23, 2008

This is a pretty good game, I like that someone else is making a more traditional Contra style action platformer rather than going with the new mouse to aim fad, which I hate.

However there were a lot of flaws in presentation that I think dragged this down a lot. The first being the tutorial, that seemed far too long for such a simple game. It needed to be a lot more concise, arrows to move, A and S to shoot, ctrl to duck. If there is more than that I missed it because I got bored with how long it was taking to actually get to the game.

The stages themselves are good, but there wasn't a whole lot of variety between them (I got through most of the jungle area) Same basic enemies with maybe a few upgrades, the music was also nearly the same in all areas, and to be honest I didn't like the music at all, and it really didn't seem to match the game at all.

I liked that there were multiple paths to take in a lot of places, but in the end the game felt a bit lifeless, a combination of the static and generic backgrounds, bad music, and repeating enemies. The core gameplay is good though, but couldn't hold my interest through the entire game.

July 24, 2008

Author's Response:

Thanks so much for all your advices. Yeah, I tried to go the Contra style, it's good you liked it. And thanks for pointing out those weak points, I noticed some of them, and it's good to hear of the other ones I didn't notice. Yeah, the tutorial is too long, but I wanted to cover all the stuff the game involves there, that's why I created the quick help window when you press '9' if you didn't want to go all the tut long.

With the music I wanted to add some metal to the game as I like the way it sounds in some games, and I like rock :P but I know the quality isn't too good.

I'll take your advice in mind and again, thanks so much for the review :)

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Score: 10
Fur Hundr3d Th0us4nd

"400k get"

date: September 13, 2007

Good job!

September 13, 2007

Author's Response:

gee thanks, i know, right?

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Score: 3
SBC plays pacman

"Boring"

submission: SBC plays pacman
date: August 16, 2006

This felt like a movie made by someone who had no idea what the clock crew is, but felt the need to make a movie about them anyways as a way to get easy exposure. At its core the movie is two stolen characters, and a nerd stereotype. At least there were some pac man related jokes, but the presence of strawberry clock was completely irelevant to the plot, and he could've been replaced by any human character. No clock related jokes whatsoever, but you did manage to get a lot of things wrong, like kiling strawberry clock

Graphics were technically excellent, but the whole ren and stimpy style is just so overdone and I never felt that great to begin with. Quick, do another close up of a finger that lasts 10 seconds one more time

Sound was awful and cracky in many places. A lot of the dialogue was also impossible to hear. Strawberry clock also had the wrong voice. It's almost like you didnt even watch your own movie to make sure the sound levels were correct

Overall, a pretty disapointing movie. Congrats on being great at the only two aspects of a movie newgrounds looks at though, graphics and stolen characters

Author's Response:

1) Not stolen, since I actually name its creators, thus ppl know that Adam is the creator of sbc, not keicho.

2) Yeah, I am not a clock freak neither I have THAT CLOCK KNOWLEDGE OMG(like who cares what spekonia voice should I put in sbc, as long as it is sbc). I had fun making this movie, and giving it my favorite cartoonized style. I dont care about internet attention, I just care about showing ppl what I enjoy to do.

3) Thanks for complimenting the graphics and the constructive criticism on the sound(I am still in the process of learning perfect sound editing), but I want you to name at least more than 10 movies at NG that have a ren and stimpish style. (Shame you dont like it, since is one of the best cartoon styles ive ever seen)

4) Geez man, change that avatar in your profile, seriously. No offence but THAT is what I call overused style.

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Score: 0
Obsticle Course

"Worst one yet"

submission: Obsticle Course
date: December 15, 2005

Your mazes keep getting worse, and you refuse to take any constructive critism from reviews. 4 megs is simply TOO MUCH for one short maze. The song itself is longer than the computer takes to even finish the maze, which is flat out lazy. Trim the song down, or better yet, make a short loop. The song itself didnt even fit the maze

As for the maze itself, again, worst one yet, as it wasnt even a maze to begin with, it was just a single path. There was only one part where you could go the wrong direction, and since the enemy ball comes from that way, you'd know not to. Challenge = None. The entire game consists of following a preset path

Please, PLEASE stop crapping these out every day. Spend some time on the next one, use better maze designs, fix your horrible audio problems, and try using more than one maze per game

Author's Response:

Oh, go cry about it.

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Score: 9
Gone With the Wind 1979

"Yay random!"

date: December 3, 2005

One of the better animutations seen in a long time. Heck, the only one I've seen in a long time. Breaking it up into different paced sections kept it from getting repetitive, and the clicky heads were a nice touch.

Author's Response:

well thank you kindly sir or madam.

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Score: 10
Numa Numa Hentai

"OMG"

submission: Numa Numa Hentai
date: September 7, 2005

That was the funniest thing I've seen in ages. Words cannot express how simply wrong this was, but it was so damn funny!

Author's Response:

It was wrong, I will go to hell where I will burn and be violated by the potent evil that is Satan. However, until such a fantasy is realized, I must admit, I had a good laugh making it.

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Score: 4
Underfoot

"Mind numbing"

submission: Underfoot
date: August 6, 2005

You seem to be more concerned with creating flashy intros than a substantial game. The intros are admittedly well done, but theres no option to skip them, which is very frustrating if you just want to play the game.

As for the game itself, not much there. Nothing that would requre any more than utmost basic of actionscripting. Dress em ups (in reverse) and click on a red dot (or its shadow which works too) By the third level you're already repeating the same ideas, heck the 2nd red dot level seemed to use the exact same movement patern as well.

Then theres the overhead levels, which are better, except for the poor design of allowing you to lose all your lives on them. Especially on the first one, its much safer to walk through the first wall on the right than bother going all the way to the top of the area on the elevators. The 2nd one was better, but also consisted of about 90% of the games entire difficulty

But my biggest gripe with this was the terrible animation that played between stages. The ones in wario ware are about 2 seconds long. These drag on for about 15 seconds each, constantly reminding the viewer that this is hosted by the characters from the jerry john show. Well. WHERE ARE THEY? There isnt a single cinema of any kind with them actually hosting the show! Add in some terribly annoying music and you've got the worst cinemas I've ever seen.

A few other notes, nice game over animation. Oh wait, there isnt one, it just drops back to the preloader. And why is bonus listed on the title screen, when its impossible to ever access it? The bonus' automatically lock after you beat the game, making that a pointless option

Author's Response:

er... nice review, but there are a few things you should note. I guess by not reviewing the car level, you liked it.
Anyhoo, the bonus is there, and the bonus locks after reseting it or restarting it. Also, about The jerry john show, those characters in the game are all from the show, and look the show up on newgrounds, lol. Only take a min. Well, nice for someone to write a big, long review to tell me how to improve. The jerry john characters are the only ones in it, and check the bonus at the end for more about them.

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